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	<title>gamecity.org &#187; News</title>
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	<link>http://gamecity.org</link>
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		<title>Wayne Hemingway, Charlie Higson, Lord Puttnam, Jo Whiley and Louise Brealey join the GameCity Prize jury</title>
		<link>http://prize.gamecity.org/2012/gamecity-prize-jury-2012/</link>
		<comments>http://prize.gamecity.org/2012/gamecity-prize-jury-2012/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:35:44 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4135</guid>
		<description><![CDATA[The most diverse panel of critics ever assembled will debate the winner of the GameCity Prize, a unique award focusing on the cultural significance of videogames.]]></description>
			<content:encoded><![CDATA[The most diverse panel of critics ever assembled will debate the winner of the GameCity Prize, a unique award focusing on the cultural significance of videogames.]]></content:encoded>
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		<title>GameCityTV: Spilt Milk Studios / Andrew Smith</title>
		<link>http://nights.gamecity.org/2012/05/15/gamecitytv-spilt-milk/</link>
		<comments>http://nights.gamecity.org/2012/05/15/gamecitytv-spilt-milk/#comments</comments>
		<pubDate>Tue, 15 May 2012 12:09:59 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GameCityTV]]></category>
		<category><![CDATA[GCTV]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4131</guid>
		<description><![CDATA[Andrew Smith of Spilt Milk Studios co-headlined Season 3 Episode 4 of GameCityNights. He brought cake, he brought laughter, he brought an autobiographical account of his time spent as a game designer. He also brought a brilliant/rubbish powerpoint presentation...]]></description>
			<content:encoded><![CDATA[Andrew Smith of Spilt Milk Studios co-headlined Season 3 Episode 4 of GameCityNights. He brought cake, he brought laughter, he brought an autobiographical account of his time spent as a game designer. He also brought a brilliant/rubbish powerpoint presentation...]]></content:encoded>
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		<title>GameCity asks &#8220;What&#8217;s the point of videogames?&#8221;</title>
		<link>http://festival.gamecity.org/news/gamecity-asks-whats-the-point-of-videogames</link>
		<comments>http://festival.gamecity.org/news/gamecity-asks-whats-the-point-of-videogames#comments</comments>
		<pubDate>Thu, 10 May 2012 14:43:54 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GC7]]></category>
		<category><![CDATA[prize]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4121</guid>
		<description><![CDATA[It’s a question that has been often asked, and next Wednesday (16th May) at 6:30pm a panel at the BFI Southbank will finally and conclusively decide “What’s the point of videogames?”]]></description>
			<content:encoded><![CDATA[It’s a question that has been often asked, and next Wednesday (16th May) at 6:30pm a panel at the BFI Southbank will finally and conclusively decide “What’s the point of videogames?”]]></content:encoded>
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		<title>GameCityTV: Thomas Was Alone / Mike Bithell</title>
		<link>http://nights.gamecity.org/2012/05/09/gamecitytv-thomas-was-alone-mike-bithell/</link>
		<comments>http://nights.gamecity.org/2012/05/09/gamecitytv-thomas-was-alone-mike-bithell/#comments</comments>
		<pubDate>Wed, 09 May 2012 14:40:41 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4118</guid>
		<description><![CDATA[GameCityNights Season 3 Episode 4 featuring Mike Bithell, Lead Designer at Bossa Studios by day, indie dev mastermind by night.
Mike takes us through the whirlwind history of his pet project, Thomas Was Alone, and reveals a very special announcement.]]></description>
			<content:encoded><![CDATA[GameCityNights Season 3 Episode 4 featuring Mike Bithell, Lead Designer at Bossa Studios by day, indie dev mastermind by night.
Mike takes us through the whirlwind history of his pet project, Thomas Was Alone, and reveals a very special announcement.]]></content:encoded>
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		<item>
		<title>Getting involved&#8230;</title>
		<link>http://festival.gamecity.org/news/getting-involved</link>
		<comments>http://festival.gamecity.org/news/getting-involved#comments</comments>
		<pubDate>Fri, 04 May 2012 11:55:52 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GC7]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4104</guid>
		<description><![CDATA[Sometimes, our brilliant friends and fans decide to go one step further and actually help make the festival a reality. We have two initiatives to help with this; OpenGameCity and GameCitizens. Here's a little about both and their current state...]]></description>
			<content:encoded><![CDATA[Sometimes, our brilliant friends and fans decide to go one step further and actually help make the festival a reality. We have two initiatives to help with this; OpenGameCity and GameCitizens. Here's a little about both and their current state...]]></content:encoded>
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		<title>SEVEN!</title>
		<link>http://festival.gamecity.org/news/seven</link>
		<comments>http://festival.gamecity.org/news/seven#comments</comments>
		<pubDate>Thu, 03 May 2012 09:27:33 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GC7]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4092</guid>
		<description><![CDATA[Here’s the first batch of exciting GameCity7 festival announcements!]]></description>
			<content:encoded><![CDATA[Here’s the first batch of exciting GameCity7 festival announcements!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We&#8217;re back!</title>
		<link>http://festival.gamecity.org/news/were-back</link>
		<comments>http://festival.gamecity.org/news/were-back#comments</comments>
		<pubDate>Wed, 02 May 2012 20:44:54 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GC7]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4089</guid>
		<description><![CDATA[Yes, the lights are on, the coffee machine is brewing and we’re now officially in festival mode...]]></description>
			<content:encoded><![CDATA[Yes, the lights are on, the coffee machine is brewing and we’re now officially in festival mode...]]></content:encoded>
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		<title>GameCityTV: From The Desk Of&#8230;State of Play Games</title>
		<link>http://nights.gamecity.org/2012/04/27/from-the-desk-of-state-of-play-games/</link>
		<comments>http://nights.gamecity.org/2012/04/27/from-the-desk-of-state-of-play-games/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 12:10:07 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4077</guid>
		<description><![CDATA[Luke Whittaker of the mighty State of Play Games talks about the creative process behind IGF finalist Lume, teases us with some Lume 2 details, and shows us around their London art studio HQ.]]></description>
			<content:encoded><![CDATA[Luke Whittaker of the mighty State of Play Games talks about the creative process behind IGF finalist Lume, teases us with some Lume 2 details, and shows us around their London art studio HQ.]]></content:encoded>
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		<title>GameCityTV: SpikySnail debut &#8216;The Splatters&#8217; at GameCity5</title>
		<link>http://gamecity.org/news/gamecitytv-spikysnail-debut-the-splatters-at-gamecity5</link>
		<comments>http://gamecity.org/news/gamecitytv-spikysnail-debut-the-splatters-at-gamecity5#comments</comments>
		<pubDate>Fri, 20 Apr 2012 14:12:53 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GCTV]]></category>
		<category><![CDATA[SpikySnail]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4067</guid>
		<description><![CDATA[Back in 2010, Israel based indie developers SpikySnail made the journey to GameCity5 to debut their debut game, The Splatters...]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamecity.org/news/gamecitytv-spikysnail-debut-the-splatters-at-gamecity5/attachment/splat" rel="attachment wp-att-4068"><img class="alignnone size-full wp-image-4068" title="splat" src="http://gamecity.org/wp-content/uploads/2012/04/splat.jpg" alt="" width="635" height="211" /></a></p>
<p>Israel based indie developers SpikySnail made the journey to GameCity5 to debut their debut game, The Splatters (which, back in 2010, was known as &#8216;Confetti Carnival&#8217;).</p>
<p>Niv Fisher, Game Designer and Programmer, talks about the development of The Splatters and takes us through the early ideas, prototypes, hurdles and eureka moments that shaped their physics-based puzzler.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/QpEmW2if2rs?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://marketplace.xbox.com/en-US/Product/The-Splatters/66acd000-77fe-1000-9115-d802584111e1">The Splatters is available now on XBLA</a></p>
<p>Filmed at GameCity5, Nottingham, UK<br />
October 28, 2010</p>
]]></content:encoded>
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		<title>GameCityTV: Dan Pinchbeck talks Dear Esther and thechineseroom</title>
		<link>http://nights.gamecity.org/2012/04/12/gctv-dan-pinchbeck-talks-dear-esther-and-thechineseroom/</link>
		<comments>http://nights.gamecity.org/2012/04/12/gctv-dan-pinchbeck-talks-dear-esther-and-thechineseroom/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 15:25:52 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecity.org/?p=4059</guid>
		<description><![CDATA[GameCityNights Season 3 Episode 3 featuring Dan Pinchbeck, researcher and senior games lecturer at University of Portsmouth AND the founder of thechineseroom, creators of the brilliant and hugely successful title, Dear Esther.]]></description>
			<content:encoded><![CDATA[GameCityNights Season 3 Episode 3 featuring Dan Pinchbeck, researcher and senior games lecturer at University of Portsmouth AND the founder of thechineseroom, creators of the brilliant and hugely successful title, Dear Esther.]]></content:encoded>
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